skip to main |
skip to sidebar

I've now added the crash helmet and goggles to the head...whew!! The helmet took quite a few attempts to get right and and fit around his head without bits sticking out. It was made purely from a sphere that i hacked apart and extruded inwards a few times to create the foam lining of the helmet. The big problem i had was with the ears. I really liked his ears and wanted them to be seen, so i modified the sides of the helmet using booleans, allowing the ears to stick out. Next step.... the body!!

The head is almost complete. I've added little ears, the nose, and the lips. Thel lips were done after i was satisfied with rest of the head as i needed to mirror the geometry ready for the modeling of the unsymetrical lips. I also modelled the eyebows from a cube and shaped them around his head for added expression. I'm still playing around with the width of his head; i think he looks cooler with a smaller head.
Just started on the eyes of the character in Silo. I started by creating a sphere for the eyeball and then from one flat plane, patch modelled by extruding the edges around the eye to form the eyelids. From the eyelids i move on to the eye socket, cheeks etc. I'm only going to model one side of the face and instance mirror the other half, keeping it symetrical. I'm going to make the lips unsymetrical, so i will do them after i have properly mirrored the rest of the face. I want to make the lips really big and droopy!!
Welcome to this thrilling blogfest!! Follow me as i progress through my final term of the 2nd year Animation course. The final term involves us students developing a showreel, which we could then potentially take to an employer and force them to give us a job making tea. Currently i have modelled three characters for my showreel; two are my own designs and the other is a classmate from college. I'm trying to make them as wacky and original as possible....no swords, ninja's or girls with watermellons for boobs!! My next character will be an Evil Knievel type character, who wears a crash helmet and goggles. I'm going to use Silo for the modelling and then transfer it into Maya 7 for the lighting, texturing and rendering.
In the meantime i've been asked by Moody (my flatmate) to help model some props for his BA film. The props include, girders, a satellite dish, cans, lightbulb, umbrella, bus shelter and a skip.